Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
@@ -151,6 +151,12 @@ } public static void Distribute(GameNetPackBasic _package) { #if UNITY_EDITOR if (_package.socketType == ServerType.MainFight) NetPkgCtl.RecordPackage(ServerType.MainFight, string.Empty, NetPackagetType.Server, _package.ToString(), FieldPrint.PrintFields(_package), FieldPrint.PrintFieldsExpand(_package, true)); #endif try { //执行主工程的封包