Main/Core/Frame/UIFrameMgr.cs
@@ -57,7 +57,7 @@ for (int i = 1; i <= cfg.frameCnt; i++) { string spritePath = "Sprite/" + cfg.folder; string spriteName = StringUtility.Contact(cfg.name, "_", i.ToString()); string spriteName = StringUtility.Concat(cfg.name, "_", i.ToString()); Sprite sprite = ResManager.Instance.LoadAsset<Sprite>(spritePath, spriteName); if (sprite != null)