hch
2025-12-09 c3bbfe2736a773f9f03fa25c0575608e9ee6c13c
Main/Core/ResModule/ScriptableObjectLoader.cs
@@ -20,10 +20,10 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
            var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                                   "ScriptableObject/NewBieGuide/",
                                                   SoNewBieGuide_Suffix,
                                                   _id,
                                                   _id.ToString(),
                                                   ".asset");
            config = AssetDatabase.LoadAssetAtPath<NewBieGuideScriptableObject>(resourcePath);
@@ -31,7 +31,7 @@
        }
        else
        {
            var assetName = StringUtility.Contact(SoNewBieGuide_Suffix, _id);
            var assetName = StringUtility.Concat(SoNewBieGuide_Suffix, _id.ToString());
            var assetInfo = new AssetInfo(bundleName, assetName);
            config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as NewBieGuideScriptableObject;
        }