hch
2025-12-09 c3bbfe2736a773f9f03fa25c0575608e9ee6c13c
Main/ResModule/BuiltInLoader.cs
@@ -17,9 +17,9 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION)))
            if (excludePngs.Contains(StringUtility.Concat(name, SPRITE_EXTENSION)))
            {
                var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
                var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
                path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
                sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
            }
@@ -56,7 +56,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
            prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
#endif
        }
@@ -88,7 +88,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
        }
@@ -112,7 +112,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
            clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
#endif
        }
@@ -136,7 +136,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
            material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path);
#endif
        }
@@ -161,7 +161,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
            var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                                   "BuiltIn/ScriptableObjects/", name, ".asset");
            config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath);
@@ -187,7 +187,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
            var path = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                       "BuiltIn/Font/", fontName, ".ttf");
            font = UnityEditor.AssetDatabase.LoadAssetAtPath<Font>(path);
#endif