| | |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | #if UNITY_EDITOR |
| | | if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION))) |
| | | if (excludePngs.Contains(StringUtility.Concat(name, SPRITE_EXTENSION))) |
| | | { |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION); |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION); |
| | | path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", ""); |
| | | sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path); |
| | | } |
| | |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION); |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION); |
| | | prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path); |
| | | #endif |
| | | } |
| | |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION); |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION); |
| | | audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path); |
| | | #endif |
| | | } |
| | |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim"); |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim"); |
| | | clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path); |
| | | #endif |
| | | } |
| | |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat"); |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat"); |
| | | material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path); |
| | | #endif |
| | | } |
| | |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, |
| | | var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath, |
| | | "BuiltIn/ScriptableObjects/", name, ".asset"); |
| | | |
| | | config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath); |
| | |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, |
| | | var path = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath, |
| | | "BuiltIn/Font/", fontName, ".ttf"); |
| | | font = UnityEditor.AssetDatabase.LoadAssetAtPath<Font>(path); |
| | | #endif |