| | |
| | | |
| | | public static Sprite LoadSprite(string _folder, string _file) |
| | | { |
| | | return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder), _file); |
| | | return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Concat(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder), _file); |
| | | } |
| | | |
| | | public static void UnLoadSprite(string _iconKey) |
| | |
| | | var iconConfig = IconConfig.Get(_iconKey); |
| | | if (iconConfig != null) |
| | | { |
| | | var bundleName = StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", iconConfig.folder); |
| | | var bundleName = StringUtility.Concat(ResourcesPath.UI_SPRITE_SUFFIX, "/", iconConfig.folder); |
| | | ResManager.Instance.UnloadAsset(bundleName, iconConfig.sprite); |
| | | } |
| | | } |
| | |
| | | { |
| | | return null; |
| | | } |
| | | return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Contact(ResourcesPath.UI_TEXTURE_SUFFIX, "/" + iconConfig.folder), iconConfig.sprite); |
| | | return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Concat(ResourcesPath.UI_TEXTURE_SUFFIX, "/" + iconConfig.folder), iconConfig.sprite); |
| | | } |
| | | |
| | | public static Texture2D LoadTexture2DPNG(string name) |
| | | { |
| | | return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Contact(ResourcesPath.UI_TEXTURE_SUFFIX, "/FullScreenBg"), name + ".png", false); |
| | | return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Concat(ResourcesPath.UI_TEXTURE_SUFFIX, "/FullScreenBg"), name + ".png", false); |
| | | } |
| | | } |