Main/System/AssetVersion/DownLoadWin.cs
@@ -90,7 +90,7 @@ if (downLoadedSize >= DownLoadAndDiscompressHotTask.Instance.totalSize) { m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10).ToString(), "KB/S"); m_DownLoadSpeed.text = StringUtility.Concat(UnityEngine.Random.Range(5, 10).ToString(), "KB/S"); } else {