Main/System/AssetVersion/InGameDownLoadWin.cs
@@ -123,7 +123,7 @@ if (InGameDownLoad.Instance.showDownLoadedSize >= InGameDownLoad.Instance.showTotalSize) { m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10).ToString(), "KB/S"); m_DownLoadSpeed.text = StringUtility.Concat(UnityEngine.Random.Range(5, 10).ToString(), "KB/S"); } else {