Main/System/PlayerProfile/RenameManager.cs
@@ -67,7 +67,7 @@ int randomNameIndex1 = UnityEngine.Random.Range(0, randomNameList1.Count - 1); int randomNameIndex2 = UnityEngine.Random.Range(0, randomNameList2.Count - 1); return StringUtility.Contact(randomNameList1[randomNameIndex1], randomNameList2[randomNameIndex2]); return StringUtility.Concat(randomNameList1[randomNameIndex1], randomNameList2[randomNameIndex2]); } public bool CheckNameLimit(string name, out int errorCode)