Main/ResModule/ResManager.cs
@@ -164,6 +164,23 @@
        return asset;
    }
    public string[] LoadConfig(string name)
    {
        string path = string.Empty;
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
#endif
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
        }
        return File.ReadAllLines(path);
    }
    private Sprite LoadSprite(string atlasName, string spriteName)
    {
#if !UNITY_EDITOR