Main/ResModule/ResManager.cs
@@ -164,6 +164,23 @@ return asset; } public string[] LoadConfig(string name) { string path = string.Empty; if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt"; #endif } else { path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt"); } return File.ReadAllLines(path); } private Sprite LoadSprite(string atlasName, string spriteName) { #if !UNITY_EDITOR