Main/System/Battle/BattleField/BattleField.cs
@@ -343,7 +343,12 @@ public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) { // b418 天赋特性增加怒气 / 血量之类的刷新 BattleObject battleObj = battleObjMgr.GetBattleObject((int)vNetData.ObjID); if (null != battleObj) { battleObj.OnObjPropertyRefreshView(vNetData); } } public virtual void OnObjsDead(List<HB422_tagMCTurnFightObjDead> deadPackList)