Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -51,6 +51,7 @@ float finalScaleRate = modelScaleRate * teamHero.modelScale; skeletonAnimation.skeletonDataAsset = skeletonDataAsset; skeletonAnimation.initialSkinName = skinCfg.InitialSkinName; skeletonAnimation.Initialize(true); realGO.name = battleObject.ObjID.ToString(); realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);