yyl
2025-09-12 c5c6c915069a1f93d10ee3d2c897beca1e100c8d
Main/System/Battle/Skill/SkillFactory.cs
@@ -60,9 +60,9 @@
            //   先实现一个攻击的 后续有再慢慢增加
            skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
            break;
         // case 2:
         //    // skill = new DirectlyHealSkill(_skillConfig);
         //    break;
         case 2:
            skill = new DirectlyHealSkill(_caster, skillConfig, vNetData, packList, battleField);
            break;
         // case 3:
         // case 4:
         // case 5: