yyl
2025-09-12 c5c6c915069a1f93d10ee3d2c897beca1e100c8d
Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
@@ -9,8 +9,8 @@
    private Vector2 control;
    public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer,
        RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, tagUseSkillAttack, onHit) { }
        RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, tagUseSkillAttack, bulletIndex, onHit) { }
    public override void Reset()
    {
@@ -36,7 +36,7 @@
        if (t >= 1f)
        {
            finished = true;
            onHit?.Invoke(0, hurts);
            onHit?.Invoke(mBulletIndex, hurts);
        }
    }
}