yyl
2025-09-12 c5c6c915069a1f93d10ee3d2c897beca1e100c8d
Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
@@ -7,9 +7,9 @@
    private Vector2 start;
    private Vector2 end;
    public StraightBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit)
    {
    public StraightBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, bulletIndex, onHit)
    {
    }
@@ -50,7 +50,7 @@
        if (t >= 1f)
        {
            finished = true;
            onHit?.Invoke(0, hurts);
            onHit?.Invoke(mBulletIndex, hurts);
        }
    }
}