Main/System/Battle/BattleField/StoryBattleField.cs
@@ -257,8 +257,9 @@ byte reqType; if (battleState == StoryBattleState.Break) if (battleState == StoryBattleState.Break || AutoFightModel.Instance.restartMainStoryBattle) { AutoFightModel.Instance.restartMainStoryBattle = false; reqType = 2; } else if (battleState == StoryBattleState.Battle)