hch
2025-09-16 c898f146c6f54dc5ece138ae6652f39a54292c55
Main/System/UIBase/UIBase.cs
@@ -109,7 +109,8 @@
    private CanvasScaler canvasScaler;
    public const int SafeWidth = 60;
    public const int SafeHeightUp = 50;
    public const int SafeHeightDown = 30;
    #endregion
    #region Unity生命周期
@@ -140,8 +141,8 @@
            if (Screen.height / Screen.width > 1.8)//宽屏需要适配
            {
                //上下各间隔SafeWidth
                _rectTransform.offsetMax = new Vector2(0, -SafeWidth);  //上
                // _rectTransform.offsetMin = new Vector2(0, SafeWidth);   //下
                _rectTransform.offsetMax = new Vector2(0, -SafeHeightUp);  //上
                _rectTransform.offsetMin = new Vector2(0, SafeHeightDown);   //下
            }
            originalPosition = _rectTransform.anchoredPosition;
        }