| | |
| | | void OnBeforePlayerDataInitializeEx()
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| | | {
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| | | isQueryZBGYet = false;
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| | | //增量的形式
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| | | PlayerDatas.Instance.fairyData.ClearData();
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| | | }
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| | |
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| | | void OnPlayerLoginOk()
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| | |
| | |
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| | |
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| | | //珍宝阁(行商)
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| | | public int zhenbaogeCutState = 0;
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| | | int m_ZhenbaogeCutState = 0;
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| | | public int zhenbaogeCutState
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| | | {
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| | | get
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| | | {
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| | | if (familyZBGActions.Count - 1 >= 50)
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| | | {
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| | | //砍价人数超过上限后可直接购买
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| | | m_ZhenbaogeCutState = 1;
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| | | }
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| | | return m_ZhenbaogeCutState;
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| | | }
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| | | set
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| | | {
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| | |
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| | | m_ZhenbaogeCutState = value;
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| | | }
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| | | }
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| | | public int zhenbaogeBuyState = 0;
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| | | public bool needCheckCutCD = false;
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| | | public event Action UpdateZhenbaogeEvent;
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