Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -37,16 +37,18 @@
        if (!firstLaunch)
        {
            LoadInitalConfig().Forget();
            //LoadInitalConfig().Forget();
            done = true;
        }
    }
    protected async UniTask LoadInitalConfig()
    {
        await ConfigManager.Instance.LoadConfigByType(typeof(InitialFunctionConfig));
    //应该是下载最新的表格后再次加载 非拷贝
    //protected async UniTask LoadInitalConfig()
    //{
    //    await ConfigManager.Instance.LoadConfigByType(typeof(InitialFunctionConfig));
        done = true;
    }
    //    done = true;
    //}
    public override void End()
    {