Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -37,16 +37,18 @@ if (!firstLaunch) { LoadInitalConfig().Forget(); //LoadInitalConfig().Forget(); done = true; } } protected async UniTask LoadInitalConfig() { await ConfigManager.Instance.LoadConfigByType(typeof(InitialFunctionConfig)); //应该是下载最新的表格后再次加载 非拷贝 //protected async UniTask LoadInitalConfig() //{ // await ConfigManager.Instance.LoadConfigByType(typeof(InitialFunctionConfig)); done = true; } // done = true; //} public override void End() {