Main/System/UIBase/UIBase.cs
@@ -79,7 +79,7 @@
    // 组件引用
    protected Canvas canvas;
    protected CanvasGroup canvasGroup;
    protected RectTransform _rectTransform;
    protected RectTransform _rectTransform; //界面默认添加根节点用于表现界面开启关闭动画
    // 动画相关
    protected Vector3 originalPosition;
@@ -118,6 +118,9 @@
    private void CreateRootNode()
    {
        if (openAnimationType == UIAnimationType.None && closeAnimationType == UIAnimationType.None)
            return;
        List<Transform> children = new List<Transform>();
        foreach (Transform child in transform)
        {
@@ -127,13 +130,14 @@
        rootNode = new GameObject("WindowRoot");
        rootNode.transform.SetParent(transform, false);
        rootNode.layer = LayerMask.NameToLayer("UI");
        _rectTransform = rootNode.AddMissingComponent<RectTransform>();
        _rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
        _rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
        _rectTransform = rootNode.AddMissingComponent<RectTransform>();
        //设置成拉伸效果,和父容器保持同样大小自动适配
        _rectTransform.anchorMin = Vector2.zero;
        _rectTransform.anchorMax = Vector2.one;
        _rectTransform.pivot = new Vector2(0.5f, 0.5f);
        _rectTransform.sizeDelta = new Vector2(750, 1334); // 默认大小,可以根据需要调整
        _rectTransform.anchoredPosition = Vector2.zero;
        _rectTransform.localScale = Vector3.one;
        _rectTransform.sizeDelta = Vector2.zero; // 设置为0,表示拉伸到父容器大小
        foreach (Transform child in children)
        {
@@ -147,21 +151,21 @@
    }
    protected async UniTask ApplySettings()
    {
        await UniTask.DelayFrame(5);
        if (null != transform)
    {
        if (clickEmptySpaceClose)
        {
            if (clickEmptySpaceClose)
            {
                GameObject goBtnESC = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/ClickEmptyCloseMask"), transform);
                //  Load
                btnClickEmptyClose = goBtnESC.GetComponent<Button>();
                btnClickEmptyClose.AddListener(CloseWindow);
                btnClickEmptyClose.transform.SetAsFirstSibling();
            }
            //延迟创建会导致层级在ScreenMask之上
            GameObject goBtnESC = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/ClickEmptyCloseMask"), transform);
            btnClickEmptyClose = goBtnESC.GetComponent<Button>();
            btnClickEmptyClose.AddListener(CloseWindow);
            btnClickEmptyClose.transform.SetAsFirstSibling();
            await UniTask.DelayFrame(5);
            btnClickEmptyClose = goBtnESC.GetComponent<Button>();
            btnClickEmptyClose.AddListener(CloseWindow);
        }
    }
    protected async void ExecuteNextFrame(Action _action)
    {
@@ -663,8 +667,8 @@
        if (canvasGroup != null)
        {
            canvasGroup.alpha = 1f;
            canvasGroup.interactable = false;
            canvasGroup.blocksRaycasts = false;
            canvasGroup.interactable = true;
            canvasGroup.blocksRaycasts = true;
        }
        if (canvasScaler != null)
        {