| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using Cysharp.Threading.Tasks; |
| | | using System.Reflection; |
| | | |
| | | |
| | | public class ConfigManager : ManagerBase<ConfigManager> |
| | | { |
| | | public bool isLoadFinished |
| | | { |
| | | get; |
| | | private set; |
| | | } |
| | | |
| | | private float loadingProgress = 0f; |
| | | |
| | | public override void Init() |
| | | { |
| | | base.Init(); |
| | | InitConfigs(); |
| | | } |
| | | |
| | | public virtual async UniTask InitConfigs() |
| | | { |
| | | // 加载配置文件 |
| | | await LoadConfigs(); |
| | | } |
| | | |
| | | protected async UniTask LoadConfigs() |
| | | { |
| | | loadingProgress = 0f; |
| | | isLoadFinished = false; |
| | | |
| | | // 加载配置文件 |
| | | int totalConfigs = 48; |
| | | Type[] configTypes = new Type[] { |
| | | typeof(AppointItemConfig), |
| | | typeof(AudioConfig), |
| | | typeof(ChestsAwardConfig), |
| | | typeof(ChestsConfig), |
| | | typeof(CTGConfig), |
| | | typeof(CTGSelectItemConfig), |
| | | typeof(DienstgradConfig), |
| | | typeof(DirtyWordConfig), |
| | | typeof(EffectConfig), |
| | | typeof(EmojiPackConfig), |
| | | typeof(FaceConfig), |
| | | typeof(FamilyConfig), |
| | | typeof(FuncConfigConfig), |
| | | typeof(FuncOpenLVConfig), |
| | | typeof(FunctionTeamSetConfig), |
| | | typeof(GetItemWaysConfig), |
| | | typeof(GmCmdConfig), |
| | | typeof(GuideConfig), |
| | | typeof(HeroAwakeConfig), |
| | | typeof(HeroBreakConfig), |
| | | typeof(HeroConfig), |
| | | typeof(HeroFetterConfig), |
| | | typeof(HeroQualityAwakeConfig), |
| | | typeof(HeroQualityBreakConfig), |
| | | typeof(HeroQualityConfig), |
| | | typeof(HeroSkinConfig), |
| | | typeof(HeroTalentConfig), |
| | | typeof(IconConfig), |
| | | typeof(ItemConfig), |
| | | typeof(KickOutReasonConfig), |
| | | typeof(LanguageConfig), |
| | | typeof(MailConfig), |
| | | typeof(NPCConfig), |
| | | typeof(NPCExConfig), |
| | | typeof(OrderInfoConfig), |
| | | typeof(PlayerFaceConfig), |
| | | typeof(PlayerFacePicConfig), |
| | | typeof(PlayerFacePicStarConfig), |
| | | typeof(PlayerFaceStarConfig), |
| | | typeof(PlayerLVConfig), |
| | | typeof(priorbundleConfig), |
| | | typeof(RichTextMsgReplaceConfig), |
| | | typeof(RuleConfig), |
| | | typeof(SkillConfig), |
| | | typeof(StoreConfig), |
| | | typeof(SuccessConfig), |
| | | typeof(SysInfoConfig), |
| | | typeof(TitleStarUpConfig) |
| | | }; |
| | | |
| | | // 逐个加载配置并更新进度 |
| | | for (int i = 0; i < configTypes.Length; i++) |
| | | { |
| | | await LoadConfigByType(configTypes[i]); |
| | | loadingProgress = (float)(i + 1) / totalConfigs; |
| | | } |
| | | |
| | | // 加载完成后设置isLoadFinished为true |
| | | loadingProgress = 1f; |
| | | isLoadFinished = true; |
| | | } |
| | | |
| | | public async UniTask LoadConfigByType(Type configType) |
| | | { |
| | | string configName = configType.Name; |
| | | if (configName.EndsWith("Config")) |
| | | { |
| | | configName = configName.Substring(0, configName.Length - 6); |
| | | } |
| | | TextAsset textAsset = ResManager.Instance.LoadAsset<TextAsset>("Config", configName); |
| | | if (textAsset != null) |
| | | { |
| | | string[] lines = textAsset.text.Split('\n'); |
| | | var methodInfo = configType.GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy); |
| | | if (methodInfo != null) |
| | | { |
| | | methodInfo.Invoke(null, new object[] { lines }); |
| | | // 设置初始化标志 |
| | | var isInitField = configType.GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); |
| | | if (isInitField != null) |
| | | { |
| | | isInitField.SetValue(null, true); |
| | | } |
| | | Debug.Log($"加载配置: {configType.Name} 成功"); |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError($"配置类 {configType.Name} 没有静态Init方法"); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError($"找不到配置文件: {configName}"); |
| | | } |
| | | } |
| | | |
| | | private async UniTask LoadConfig<T>() where T : class |
| | | { |
| | | string configName = typeof(T).Name; |
| | | |
| | | TextAsset textAsset = ResManager.Instance.LoadAsset<TextAsset>("Config", configName); |
| | | if (textAsset != null) |
| | | { |
| | | string[] lines = textAsset.text.Split('\n'); |
| | | var methodInfo = typeof(T).GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static); |
| | | if (methodInfo != null) |
| | | { |
| | | methodInfo.Invoke(null, lines); |
| | | // 设置初始化标志 |
| | | var isInitField = typeof(T).GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); |
| | | if (isInitField != null) |
| | | { |
| | | isInitField.SetValue(null, true); |
| | | } |
| | | Debug.Log($"加载配置: {typeof(T).Name} 成功"); |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError($"配置类 {typeof(T).Name} 没有静态Init方法"); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError($"找不到配置文件: {configName}"); |
| | | } |
| | | } |
| | | |
| | | public float GetLoadingProgress() |
| | | { |
| | | return loadingProgress; |
| | | } |
| | | |
| | | private void ClearConfigDictionary<T>() where T : class |
| | | { |
| | | // 重置 T 初始化状态 |
| | | var isInitField = typeof(T).GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); |
| | | if (isInitField != null) |
| | | { |
| | | isInitField.SetValue(null, false); |
| | | } |
| | | } |
| | | |
| | | public override void Release() |
| | | { |
| | | // 清空 AppointItemConfig 字典 |
| | | ClearConfigDictionary<AppointItemConfig>(); |
| | | // 清空 AudioConfig 字典 |
| | | ClearConfigDictionary<AudioConfig>(); |
| | | // 清空 ChestsAwardConfig 字典 |
| | | ClearConfigDictionary<ChestsAwardConfig>(); |
| | | // 清空 ChestsConfig 字典 |
| | | ClearConfigDictionary<ChestsConfig>(); |
| | | // 清空 CTGConfig 字典 |
| | | ClearConfigDictionary<CTGConfig>(); |
| | | // 清空 CTGSelectItemConfig 字典 |
| | | ClearConfigDictionary<CTGSelectItemConfig>(); |
| | | // 清空 DienstgradConfig 字典 |
| | | ClearConfigDictionary<DienstgradConfig>(); |
| | | // 清空 DirtyWordConfig 字典 |
| | | ClearConfigDictionary<DirtyWordConfig>(); |
| | | // 清空 EffectConfig 字典 |
| | | ClearConfigDictionary<EffectConfig>(); |
| | | // 清空 EmojiPackConfig 字典 |
| | | ClearConfigDictionary<EmojiPackConfig>(); |
| | | // 清空 FaceConfig 字典 |
| | | ClearConfigDictionary<FaceConfig>(); |
| | | // 清空 FamilyConfig 字典 |
| | | ClearConfigDictionary<FamilyConfig>(); |
| | | // 清空 FuncConfigConfig 字典 |
| | | ClearConfigDictionary<FuncConfigConfig>(); |
| | | // 清空 FuncOpenLVConfig 字典 |
| | | ClearConfigDictionary<FuncOpenLVConfig>(); |
| | | // 清空 FunctionTeamSetConfig 字典 |
| | | ClearConfigDictionary<FunctionTeamSetConfig>(); |
| | | // 清空 GetItemWaysConfig 字典 |
| | | ClearConfigDictionary<GetItemWaysConfig>(); |
| | | // 清空 GmCmdConfig 字典 |
| | | ClearConfigDictionary<GmCmdConfig>(); |
| | | // 清空 GuideConfig 字典 |
| | | ClearConfigDictionary<GuideConfig>(); |
| | | // 清空 HeroAwakeConfig 字典 |
| | | ClearConfigDictionary<HeroAwakeConfig>(); |
| | | // 清空 HeroBreakConfig 字典 |
| | | ClearConfigDictionary<HeroBreakConfig>(); |
| | | // 清空 HeroConfig 字典 |
| | | ClearConfigDictionary<HeroConfig>(); |
| | | // 清空 HeroFetterConfig 字典 |
| | | ClearConfigDictionary<HeroFetterConfig>(); |
| | | // 清空 HeroQualityAwakeConfig 字典 |
| | | ClearConfigDictionary<HeroQualityAwakeConfig>(); |
| | | // 清空 HeroQualityBreakConfig 字典 |
| | | ClearConfigDictionary<HeroQualityBreakConfig>(); |
| | | // 清空 HeroQualityConfig 字典 |
| | | ClearConfigDictionary<HeroQualityConfig>(); |
| | | // 清空 HeroSkinConfig 字典 |
| | | ClearConfigDictionary<HeroSkinConfig>(); |
| | | // 清空 HeroTalentConfig 字典 |
| | | ClearConfigDictionary<HeroTalentConfig>(); |
| | | // 清空 IconConfig 字典 |
| | | ClearConfigDictionary<IconConfig>(); |
| | | // 清空 ItemConfig 字典 |
| | | ClearConfigDictionary<ItemConfig>(); |
| | | // 清空 KickOutReasonConfig 字典 |
| | | ClearConfigDictionary<KickOutReasonConfig>(); |
| | | // 清空 LanguageConfig 字典 |
| | | ClearConfigDictionary<LanguageConfig>(); |
| | | // 清空 MailConfig 字典 |
| | | ClearConfigDictionary<MailConfig>(); |
| | | // 清空 NPCConfig 字典 |
| | | ClearConfigDictionary<NPCConfig>(); |
| | | // 清空 NPCExConfig 字典 |
| | | ClearConfigDictionary<NPCExConfig>(); |
| | | // 清空 OrderInfoConfig 字典 |
| | | ClearConfigDictionary<OrderInfoConfig>(); |
| | | // 清空 PlayerFaceConfig 字典 |
| | | ClearConfigDictionary<PlayerFaceConfig>(); |
| | | // 清空 PlayerFacePicConfig 字典 |
| | | ClearConfigDictionary<PlayerFacePicConfig>(); |
| | | // 清空 PlayerFacePicStarConfig 字典 |
| | | ClearConfigDictionary<PlayerFacePicStarConfig>(); |
| | | // 清空 PlayerFaceStarConfig 字典 |
| | | ClearConfigDictionary<PlayerFaceStarConfig>(); |
| | | // 清空 PlayerLVConfig 字典 |
| | | ClearConfigDictionary<PlayerLVConfig>(); |
| | | // 清空 priorbundleConfig 字典 |
| | | ClearConfigDictionary<priorbundleConfig>(); |
| | | // 清空 RichTextMsgReplaceConfig 字典 |
| | | ClearConfigDictionary<RichTextMsgReplaceConfig>(); |
| | | // 清空 RuleConfig 字典 |
| | | ClearConfigDictionary<RuleConfig>(); |
| | | // 清空 SkillConfig 字典 |
| | | ClearConfigDictionary<SkillConfig>(); |
| | | // 清空 StoreConfig 字典 |
| | | ClearConfigDictionary<StoreConfig>(); |
| | | // 清空 SuccessConfig 字典 |
| | | ClearConfigDictionary<SuccessConfig>(); |
| | | // 清空 SysInfoConfig 字典 |
| | | ClearConfigDictionary<SysInfoConfig>(); |
| | | // 清空 TitleStarUpConfig 字典 |
| | | ClearConfigDictionary<TitleStarUpConfig>(); |
| | | } |
| | | } |
| | | using System;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | | using Cysharp.Threading.Tasks;
|
| | | using System.Reflection;
|
| | |
|
| | |
|
| | | public class ConfigManager : ManagerBase<ConfigManager>
|
| | | {
|
| | | public bool isLoadFinished
|
| | | {
|
| | | get;
|
| | | private set;
|
| | | }
|
| | |
|
| | | private float loadingProgress = 0f;
|
| | |
|
| | | public override void Init()
|
| | | {
|
| | | base.Init();
|
| | | InitConfigs();
|
| | | }
|
| | |
|
| | | public virtual async UniTask InitConfigs()
|
| | | {
|
| | | // 加载配置文件
|
| | | await LoadConfigs();
|
| | | }
|
| | |
|
| | | protected async UniTask LoadConfigs()
|
| | | {
|
| | | loadingProgress = 0f;
|
| | | isLoadFinished = false;
|
| | |
|
| | | // 加载配置文件
|
| | | int totalConfigs = 49;
|
| | | Type[] configTypes = new Type[] {
|
| | | typeof(AppointItemConfig),
|
| | | typeof(AudioConfig),
|
| | | typeof(ChestsAwardConfig),
|
| | | typeof(ChestsConfig),
|
| | | typeof(CTGConfig),
|
| | | typeof(CTGSelectItemConfig),
|
| | | typeof(DienstgradConfig),
|
| | | typeof(DirtyWordConfig),
|
| | | typeof(EffectConfig),
|
| | | typeof(EmojiPackConfig),
|
| | | typeof(FaceConfig),
|
| | | typeof(FamilyConfig),
|
| | | typeof(FirstGoldConfig),
|
| | | typeof(FuncConfigConfig),
|
| | | typeof(FuncOpenLVConfig),
|
| | | typeof(FunctionTeamSetConfig),
|
| | | typeof(GetItemWaysConfig),
|
| | | typeof(GmCmdConfig),
|
| | | typeof(GuideConfig),
|
| | | typeof(HeroAwakeConfig),
|
| | | typeof(HeroBreakConfig),
|
| | | typeof(HeroConfig),
|
| | | typeof(HeroFetterConfig),
|
| | | typeof(HeroQualityAwakeConfig),
|
| | | typeof(HeroQualityBreakConfig),
|
| | | typeof(HeroQualityConfig),
|
| | | typeof(HeroSkinConfig),
|
| | | typeof(HeroTalentConfig),
|
| | | typeof(IconConfig),
|
| | | typeof(ItemConfig),
|
| | | typeof(KickOutReasonConfig),
|
| | | typeof(LanguageConfig),
|
| | | typeof(MailConfig),
|
| | | typeof(NPCConfig),
|
| | | typeof(NPCExConfig),
|
| | | typeof(OrderInfoConfig),
|
| | | typeof(PlayerFaceConfig),
|
| | | typeof(PlayerFacePicConfig),
|
| | | typeof(PlayerFacePicStarConfig),
|
| | | typeof(PlayerFaceStarConfig),
|
| | | typeof(PlayerLVConfig),
|
| | | typeof(priorbundleConfig),
|
| | | typeof(RichTextMsgReplaceConfig),
|
| | | typeof(RuleConfig),
|
| | | typeof(SkillConfig),
|
| | | typeof(StoreConfig),
|
| | | typeof(SuccessConfig),
|
| | | typeof(SysInfoConfig),
|
| | | typeof(TitleStarUpConfig)
|
| | | };
|
| | |
|
| | | // 逐个加载配置并更新进度
|
| | | for (int i = 0; i < configTypes.Length; i++)
|
| | | {
|
| | | await LoadConfigByType(configTypes[i]);
|
| | | loadingProgress = (float)(i + 1) / totalConfigs;
|
| | | }
|
| | |
|
| | | // 加载完成后设置isLoadFinished为true
|
| | | loadingProgress = 1f;
|
| | | isLoadFinished = true;
|
| | | }
|
| | |
|
| | | public async UniTask LoadConfigByType(Type configType)
|
| | | {
|
| | | string configName = configType.Name;
|
| | | if (configName.EndsWith("Config"))
|
| | | {
|
| | | configName = configName.Substring(0, configName.Length - 6);
|
| | | }
|
| | | TextAsset textAsset = ResManager.Instance.LoadAsset<TextAsset>("Config", configName);
|
| | | if (textAsset != null)
|
| | | {
|
| | | string[] lines = textAsset.text.Split('\n');
|
| | | var methodInfo = configType.GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
|
| | | if (methodInfo != null)
|
| | | {
|
| | | methodInfo.Invoke(null, new object[] { lines });
|
| | | // 设置初始化标志
|
| | | var isInitField = configType.GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
| | | if (isInitField != null)
|
| | | {
|
| | | isInitField.SetValue(null, true);
|
| | | }
|
| | | Debug.Log($"加载配置: {configType.Name} 成功");
|
| | | }
|
| | | else
|
| | | {
|
| | | Debug.LogError($"配置类 {configType.Name} 没有静态Init方法");
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | Debug.LogError($"找不到配置文件: {configName}");
|
| | | }
|
| | | }
|
| | |
|
| | | private async UniTask LoadConfig<T>() where T : class
|
| | | {
|
| | | string configName = typeof(T).Name;
|
| | |
|
| | | TextAsset textAsset = ResManager.Instance.LoadAsset<TextAsset>("Config", configName);
|
| | | if (textAsset != null)
|
| | | {
|
| | | string[] lines = textAsset.text.Split('\n');
|
| | | var methodInfo = typeof(T).GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
|
| | | if (methodInfo != null)
|
| | | {
|
| | | methodInfo.Invoke(null, lines);
|
| | | // 设置初始化标志
|
| | | var isInitField = typeof(T).GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
| | | if (isInitField != null)
|
| | | {
|
| | | isInitField.SetValue(null, true);
|
| | | }
|
| | | Debug.Log($"加载配置: {typeof(T).Name} 成功");
|
| | | }
|
| | | else
|
| | | {
|
| | | Debug.LogError($"配置类 {typeof(T).Name} 没有静态Init方法");
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | Debug.LogError($"找不到配置文件: {configName}");
|
| | | }
|
| | | }
|
| | |
|
| | | public float GetLoadingProgress()
|
| | | {
|
| | | return loadingProgress;
|
| | | }
|
| | |
|
| | | private void ClearConfigDictionary<T>() where T : class
|
| | | {
|
| | | // 重置 T 初始化状态
|
| | | var isInitField = typeof(T).GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
| | | if (isInitField != null)
|
| | | {
|
| | | isInitField.SetValue(null, false);
|
| | | }
|
| | | }
|
| | |
|
| | | public override void Release()
|
| | | {
|
| | | // 清空 AppointItemConfig 字典
|
| | | ClearConfigDictionary<AppointItemConfig>();
|
| | | // 清空 AudioConfig 字典
|
| | | ClearConfigDictionary<AudioConfig>();
|
| | | // 清空 ChestsAwardConfig 字典
|
| | | ClearConfigDictionary<ChestsAwardConfig>();
|
| | | // 清空 ChestsConfig 字典
|
| | | ClearConfigDictionary<ChestsConfig>();
|
| | | // 清空 CTGConfig 字典
|
| | | ClearConfigDictionary<CTGConfig>();
|
| | | // 清空 CTGSelectItemConfig 字典
|
| | | ClearConfigDictionary<CTGSelectItemConfig>();
|
| | | // 清空 DienstgradConfig 字典
|
| | | ClearConfigDictionary<DienstgradConfig>();
|
| | | // 清空 DirtyWordConfig 字典
|
| | | ClearConfigDictionary<DirtyWordConfig>();
|
| | | // 清空 EffectConfig 字典
|
| | | ClearConfigDictionary<EffectConfig>();
|
| | | // 清空 EmojiPackConfig 字典
|
| | | ClearConfigDictionary<EmojiPackConfig>();
|
| | | // 清空 FaceConfig 字典
|
| | | ClearConfigDictionary<FaceConfig>();
|
| | | // 清空 FamilyConfig 字典
|
| | | ClearConfigDictionary<FamilyConfig>();
|
| | | // 清空 FirstGoldConfig 字典
|
| | | ClearConfigDictionary<FirstGoldConfig>();
|
| | | // 清空 FuncConfigConfig 字典
|
| | | ClearConfigDictionary<FuncConfigConfig>();
|
| | | // 清空 FuncOpenLVConfig 字典
|
| | | ClearConfigDictionary<FuncOpenLVConfig>();
|
| | | // 清空 FunctionTeamSetConfig 字典
|
| | | ClearConfigDictionary<FunctionTeamSetConfig>();
|
| | | // 清空 GetItemWaysConfig 字典
|
| | | ClearConfigDictionary<GetItemWaysConfig>();
|
| | | // 清空 GmCmdConfig 字典
|
| | | ClearConfigDictionary<GmCmdConfig>();
|
| | | // 清空 GuideConfig 字典
|
| | | ClearConfigDictionary<GuideConfig>();
|
| | | // 清空 HeroAwakeConfig 字典
|
| | | ClearConfigDictionary<HeroAwakeConfig>();
|
| | | // 清空 HeroBreakConfig 字典
|
| | | ClearConfigDictionary<HeroBreakConfig>();
|
| | | // 清空 HeroConfig 字典
|
| | | ClearConfigDictionary<HeroConfig>();
|
| | | // 清空 HeroFetterConfig 字典
|
| | | ClearConfigDictionary<HeroFetterConfig>();
|
| | | // 清空 HeroQualityAwakeConfig 字典
|
| | | ClearConfigDictionary<HeroQualityAwakeConfig>();
|
| | | // 清空 HeroQualityBreakConfig 字典
|
| | | ClearConfigDictionary<HeroQualityBreakConfig>();
|
| | | // 清空 HeroQualityConfig 字典
|
| | | ClearConfigDictionary<HeroQualityConfig>();
|
| | | // 清空 HeroSkinConfig 字典
|
| | | ClearConfigDictionary<HeroSkinConfig>();
|
| | | // 清空 HeroTalentConfig 字典
|
| | | ClearConfigDictionary<HeroTalentConfig>();
|
| | | // 清空 IconConfig 字典
|
| | | ClearConfigDictionary<IconConfig>();
|
| | | // 清空 ItemConfig 字典
|
| | | ClearConfigDictionary<ItemConfig>();
|
| | | // 清空 KickOutReasonConfig 字典
|
| | | ClearConfigDictionary<KickOutReasonConfig>();
|
| | | // 清空 LanguageConfig 字典
|
| | | ClearConfigDictionary<LanguageConfig>();
|
| | | // 清空 MailConfig 字典
|
| | | ClearConfigDictionary<MailConfig>();
|
| | | // 清空 NPCConfig 字典
|
| | | ClearConfigDictionary<NPCConfig>();
|
| | | // 清空 NPCExConfig 字典
|
| | | ClearConfigDictionary<NPCExConfig>();
|
| | | // 清空 OrderInfoConfig 字典
|
| | | ClearConfigDictionary<OrderInfoConfig>();
|
| | | // 清空 PlayerFaceConfig 字典
|
| | | ClearConfigDictionary<PlayerFaceConfig>();
|
| | | // 清空 PlayerFacePicConfig 字典
|
| | | ClearConfigDictionary<PlayerFacePicConfig>();
|
| | | // 清空 PlayerFacePicStarConfig 字典
|
| | | ClearConfigDictionary<PlayerFacePicStarConfig>();
|
| | | // 清空 PlayerFaceStarConfig 字典
|
| | | ClearConfigDictionary<PlayerFaceStarConfig>();
|
| | | // 清空 PlayerLVConfig 字典
|
| | | ClearConfigDictionary<PlayerLVConfig>();
|
| | | // 清空 priorbundleConfig 字典
|
| | | ClearConfigDictionary<priorbundleConfig>();
|
| | | // 清空 RichTextMsgReplaceConfig 字典
|
| | | ClearConfigDictionary<RichTextMsgReplaceConfig>();
|
| | | // 清空 RuleConfig 字典
|
| | | ClearConfigDictionary<RuleConfig>();
|
| | | // 清空 SkillConfig 字典
|
| | | ClearConfigDictionary<SkillConfig>();
|
| | | // 清空 StoreConfig 字典
|
| | | ClearConfigDictionary<StoreConfig>();
|
| | | // 清空 SuccessConfig 字典
|
| | | ClearConfigDictionary<SuccessConfig>();
|
| | | // 清空 SysInfoConfig 字典
|
| | | ClearConfigDictionary<SysInfoConfig>();
|
| | | // 清空 TitleStarUpConfig 字典
|
| | | ClearConfigDictionary<TitleStarUpConfig>();
|
| | | }
|
| | | }
|