| | |
| | | Debug.Log("切换到登录场景");
|
| | | ConfigManager.Instance.Init();
|
| | | StageManager.Instance.ToLoginScene();
|
| | |
|
| | | DTC0403_tagPlayerLoginLoadOK.finishedLogin = false;
|
| | | DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
|
| | | }
|
| | |
|
| | | public static async UniTask InitManagers()
|
| | |
| | |
|
| | | // 初始化游戏系统
|
| | | managers.Add(BattleManager.Instance);
|
| | | managers.Add(VirtualPackManager.Instance);
|
| | | managers.Add(RoleParticularModel.Instance);
|
| | | managers.Add(RechargeManager.Instance);
|
| | | managers.Add(RoleParticularModel.Instance);
|
| | |
|
| | | foreach (var manager in managers)
|
| | | {
|