Main/Component/UI/Common/LongPressButton.cs
@@ -10,6 +10,7 @@ { public class ButtonPressEvent : UnityEvent { } //长按监听 [FormerlySerializedAs("onPress")] [SerializeField] private ButtonPressEvent m_OnPress = new ButtonPressEvent(); @@ -20,7 +21,7 @@ } [SerializeField] float m_LongPressCheckTime = 0.5f; float m_LongPressCheckTime = 0.3f; public float longPressCheckTime { get { return m_LongPressCheckTime; } @@ -79,6 +80,7 @@ { return; } if (m_PressIntervalTime >= m_LongPressIntervalTime) { onPress.Invoke();