Main/Component/UI/Common/LongPressButton.cs
@@ -10,6 +10,7 @@
    {
        public class ButtonPressEvent : UnityEvent { }
    //长按监听
        [FormerlySerializedAs("onPress")]
        [SerializeField]
        private ButtonPressEvent m_OnPress = new ButtonPressEvent();
@@ -20,7 +21,7 @@
        }
        [SerializeField]
        float m_LongPressCheckTime = 0.5f;
    float m_LongPressCheckTime = 0.3f;
        public float longPressCheckTime
        {
            get { return m_LongPressCheckTime; }
@@ -79,6 +80,7 @@
                {
                    return;
                }
                if (m_PressIntervalTime >= m_LongPressIntervalTime)
                {
                    onPress.Invoke();