Main/System/KnapSack/Logic/CommonGetItemCell.cs
@@ -1,32 +1,24 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
    public class CommonGetItemCell : CellView
public class CommonGetItemCell : CellView
{
    [SerializeField] List<CommonGetItem> commonGetItems = new List<CommonGetItem>();
    public void Display(int index, List<Item> showItems)
    {
        [SerializeField] List<CommonGetItem> commonGetItems = new List<CommonGetItem>();
        [SerializeField] HorizontalLayoutGroup horizontalLayout;
        public void Display(int rowIndex)
        for (int i = 0; i < commonGetItems.Count; i++)
        {
            var dict = ItemLogicUtility.Instance.totalShowItems;
            var list = dict.Keys.ToList();
            int rowCount = (int)Mathf.Ceil((float)list.Count / 5);
            horizontalLayout.childAlignment= rowCount > 1?TextAnchor.MiddleLeft: TextAnchor.MiddleCenter;
            for (int i = 0; i < commonGetItems.Count; i++)
            if (index + i < showItems.Count)
            {
                int index = rowIndex * 5 + i;
                if (index < list.Count)
                {
                    int itemId = list[index];
                    commonGetItems[i].Display(itemId);
                    commonGetItems[i].SetActive(true);
                }
                else
                {
                    commonGetItems[i].SetActive(false);
                }
                int itemId = showItems[index + i].id;
                commonGetItems[i].Display(itemId);
                commonGetItems[i].SetActive(true);
            }
            else
            {
                commonGetItems[i].SetActive(false);
            }
        }
    }
}