Main/System/KnapSack/Logic/CommonGetItemWin.cs
@@ -1,111 +1,87 @@
using System.Linq;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
    //用于显示获得物品的窗口
    public class CommonGetItemWin : UIBase
//用于显示获得物品的窗口
public class CommonGetItemWin : UIBase
{
    [SerializeField] ScrollerController scroller;
    protected override void OnPreOpen()
    {
        [SerializeField] ScrollerController scroller;
        [SerializeField] RichText desc;
        [SerializeField] Button sureBtn;
        [SerializeField] Text sureText;
        [SerializeField] TextEx closeText;
        ItemLogicUtility.Instance.OnGetItemShowEvent += OnGetItemShowEvent;
        scroller.OnRefreshCell += OnRefreshCell;
        CreateScroller();
    }
        float openTime;
    protected override void OnPreClose()
    {
        ItemLogicUtility.Instance.OnGetItemShowEvent -= OnGetItemShowEvent;
        scroller.OnRefreshCell -= OnRefreshCell;
        ItemLogicUtility.Instance.ClearGetItem();
        protected override void InitComponent()
    }
    List<Item> showItems = new List<Item>();
    void CreateScroller()
    {
        scroller.Refresh();
        showItems = ItemLogicUtility.Instance.totalShowItems.Values.ToList();
        showItems.Sort(SortItem);
        for (int i = 0; i < showItems.Count; i++)
        {
            base.InitComponent();
            Debug.Log("初始化通用获得物品窗口");
            sureBtn.SetListener(() => UIManager.Instance.CloseWindow<CommonGetItemWin>());
        }
        public override void Refresh()
        {
            base.Refresh();
            Debug.Log("刷新通用获得物品窗口");
        }
        protected override void OnPreOpen()
        {
            Refresh();
            ItemLogicUtility.Instance.OnGetItemShowEvent += OnGetItemShowEvent;
            scroller.OnRefreshCell += OnRefreshCell;
            desc.SetActive(!string.IsNullOrEmpty(ItemLogicUtility.Instance.getItemInfo));
            desc.text = ItemLogicUtility.Instance.getItemInfo;
            sureText.text = ItemLogicUtility.Instance.getItemBtnText;
            CreateScroller();
            closeText.text = Language.Get("L2004");
            openTime = Time.time;
        }
        protected override void OnPreClose()
        {
            ItemLogicUtility.Instance.OnGetItemShowEvent -= OnGetItemShowEvent;
            scroller.OnRefreshCell -= OnRefreshCell;
            ItemLogicUtility.Instance.OnGetItem?.Invoke();
            ItemLogicUtility.Instance.ClearGetItem();
        }
        void CreateScroller()
        {
            scroller.Refresh();
            var keys = ItemLogicUtility.Instance.totalShowItems.Keys.ToList();
            int rowCount = (int)Mathf.Ceil((float)keys.Count / 5);
            for (int i = 0; i < rowCount; i++)
            {
            if (i % 5 == 0)
            {
                scroller.AddCell(ScrollerDataType.Header, i);
            }
            scroller.Restart();
        }
        float needRefreshTime;  //避免封包过多卡顿
        void OnGetItemShowEvent()
        {
            needRefreshTime = Time.time + 0.3f;
        }
        void RefreshScroller()
        {
            if (needRefreshTime <= 0)
                return;
            if (Time.time < needRefreshTime)
                return;
            if (scroller.GetNumberOfCells(scroller.m_Scorller) != ItemLogicUtility.Instance.totalShowItems.Count)
            {
                CreateScroller();
            }
            else
            {
                scroller.m_Scorller.RefreshActiveCellViews();
            }
            needRefreshTime = 0;
        }
        protected void LateUpdate()
        {
            RefreshScroller();
            if (ItemLogicUtility.Instance.closeSeconds == 0)
                return;
            float closeTime = ItemLogicUtility.Instance.closeSeconds - (Time.time - openTime);
            if (closeTime <= 0)
            {
                UIManager.Instance.CloseWindow<CommonGetItemWin>();
                return;
            }
            closeText.text = Language.Get("AutoCloseAfterSeconds", (int)closeTime);
        }
        void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell as CommonGetItemCell;
            _cell?.Display(cell.index);
        }
        scroller.Restart();
    }
    int SortItem(Item itemA, Item itemB)
    {
        var itemConfigA = ItemConfig.Get(itemA.id);
        var itemConfigB = ItemConfig.Get(itemB.id);
        return itemConfigB.ItemColor - itemConfigA.ItemColor;
    }
    float needRefreshTime;  //避免封包过多卡顿
    void OnGetItemShowEvent()
    {
        needRefreshTime = Time.time + 0.3f;
    }
    void RefreshScroller()
    {
        if (needRefreshTime <= 0)
            return;
        if (Time.time < needRefreshTime)
            return;
        if (scroller.GetNumberOfCells(scroller.m_Scorller) != ItemLogicUtility.Instance.totalShowItems.Count)
        {
            CreateScroller();
        }
        else
        {
            scroller.m_Scorller.RefreshActiveCellViews();
        }
        needRefreshTime = 0;
    }
    protected void LateUpdate()
    {
        RefreshScroller();
    }
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as CommonGetItemCell;
        _cell?.Display(cell.index, showItems);
    }
}