Main/System/KnapSack/Logic/CommonGetItemWin.cs
@@ -1,4 +1,5 @@
using System.Linq;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
@@ -6,38 +7,13 @@
    public class CommonGetItemWin : UIBase
    {
        [SerializeField] ScrollerController scroller;
        [SerializeField] RichText desc;
        [SerializeField] Button sureBtn;
        [SerializeField] Text sureText;
        [SerializeField] TextEx closeText;
        float openTime;
        protected override void InitComponent()
        {
            base.InitComponent();
            Debug.Log("初始化通用获得物品窗口");
            sureBtn.SetListener(() => UIManager.Instance.CloseWindow<CommonGetItemWin>());
        }
        public override void Refresh()
        {
            base.Refresh();
            Debug.Log("刷新通用获得物品窗口");
        }
        protected override void OnPreOpen()
        {
            Refresh();
            ItemLogicUtility.Instance.OnGetItemShowEvent += OnGetItemShowEvent;
            scroller.OnRefreshCell += OnRefreshCell;
            desc.SetActive(!string.IsNullOrEmpty(ItemLogicUtility.Instance.getItemInfo));
            desc.text = ItemLogicUtility.Instance.getItemInfo;
            sureText.text = ItemLogicUtility.Instance.getItemBtnText;
            CreateScroller();
            closeText.text = Language.Get("L2004");
            openTime = Time.time;
        }
@@ -45,21 +21,31 @@
        {
            ItemLogicUtility.Instance.OnGetItemShowEvent -= OnGetItemShowEvent;
            scroller.OnRefreshCell -= OnRefreshCell;
            ItemLogicUtility.Instance.OnGetItem?.Invoke();
            ItemLogicUtility.Instance.ClearGetItem();
        }
    List<Item> showItems = new List<Item>();
        void CreateScroller()
        {
            scroller.Refresh();
            var keys = ItemLogicUtility.Instance.totalShowItems.Keys.ToList();
            int rowCount = (int)Mathf.Ceil((float)keys.Count / 5);
            for (int i = 0; i < rowCount; i++)
        showItems = ItemLogicUtility.Instance.totalShowItems.Values.ToList();
        showItems.Sort(SortItem);
        for (int i = 0; i < showItems.Count; i++)
        {
            if (i % 5 == 0)
            {
                scroller.AddCell(ScrollerDataType.Header, i);
            }
        }
            scroller.Restart();
    }
    int SortItem(Item itemA, Item itemB)
    {
        var itemConfigA = ItemConfig.Get(itemA.id);
        var itemConfigB = ItemConfig.Get(itemB.id);
        return itemConfigB.ItemColor - itemConfigA.ItemColor;
        }
        float needRefreshTime;  //避免封包过多卡顿
@@ -91,21 +77,11 @@
        protected void LateUpdate()
        {
            RefreshScroller();
            if (ItemLogicUtility.Instance.closeSeconds == 0)
                return;
            float closeTime = ItemLogicUtility.Instance.closeSeconds - (Time.time - openTime);
            if (closeTime <= 0)
            {
                UIManager.Instance.CloseWindow<CommonGetItemWin>();
                return;
            }
            closeText.text = Language.Get("AutoCloseAfterSeconds", (int)closeTime);
        }
        void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell as CommonGetItemCell;
            _cell?.Display(cell.index);
        _cell?.Display(cell.index, showItems);
        }
    }