| | |
| | | |
| | | public static Material GetDefaultSpriteGrayMaterial() |
| | | { |
| | | return ResManager.Instance.LoadAsset<Material>("Materials", "SpriteGray"); |
| | | return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "SpriteGray"); |
| | | } |
| | | |
| | | public static Material GetInstantiatedSpriteGrayMaterial() |
| | |
| | | |
| | | public static Material GetSmoothMaskGrayMaterial() |
| | | { |
| | | return ResManager.Instance.LoadAsset<Material>("Materials", "SmoothMaskGray"); |
| | | return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "SmoothMaskGray"); |
| | | } |
| | | |
| | | public static Material GetInstantiatedSpriteTwinkleMaterial() |
| | | { |
| | | var material = ResManager.Instance.LoadAsset<Material>("Materials", "Flash"); |
| | | var material = ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "Flash"); |
| | | return new Material(material); |
| | | } |
| | | |
| | |
| | | |
| | | public static Material GetGUIRenderTextureMaterial() |
| | | { |
| | | return ResManager.Instance.LoadAsset<Material>("Materials", "UI_RenderTexture"); |
| | | return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "UI_RenderTexture"); |
| | | } |
| | | |
| | | public static void SetRenderSortingOrder(this GameObject root, int sortingOrder, bool includeChildren) |