Main/System/Battle/UIComp/BattleFloatingUIController.cs
@@ -270,8 +270,9 @@ { float timeProgress = timer / config.scaleChangeTime; // 使用曲线来调整缩放插值进度 float scaleProgress = config.scaleCurve.Evaluate(timeProgress); // 根据是否暴击选择对应的缩放曲线 AnimationCurve scaleCurve = isCritical ? config.critScaleCurve : config.normalScaleCurve; float scaleProgress = scaleCurve.Evaluate(timeProgress); Vector3 currentScale = Vector3.Lerp(GetBeginScale(), GetEndScale(), scaleProgress); rectTransform.localScale = currentScale * scaleRatio;