hch
7 天以前 cb653cf75b17b9bdca0b5b9e6b88edf1ca72e90c
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -20,22 +20,52 @@
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
        BattleDebug.LogError($" NormalSkillEffect OnMiddleFrameEnd times : {times}, hitIndex : {hitIndex}");
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
        if (skillConfig.ExplosionEffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
        }
        if (skillConfig.ExplosionEffect2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
        }
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
        {
            var hurt = tagUseSkillAttack.HurtList[i];
            BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
            if (target == null)
            {
                BattleDebug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                continue;
            }
            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp);
            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp);
            if (skillConfig.ExplosionEffect3 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
            }
            if (skillConfig.ExplosionEffect4 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp);
            }
        }
        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());
    }
    /// <summary>
    /// 后摇结束
    /// </summary>
    public override void OnFinalFrameEnd()
    {
        base.OnFinalFrameEnd();
        isFinish = true;
    }
}