| | |
| | | |
| | | } |
| | | |
| | | // 技能动作第一帧 |
| | | // 不用理会回调 |
| | | public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit) |
| | | { |
| | | // 播放技能特效 |
| | | BattleEffectPlayer battleEffectPlayer = caster.battleField.battleEffectMgr.PlayEffect( |
| | | caster.ObjID, |
| | | skillConfig.EffectId, |
| | | caster.heroGo.transform |
| | | ); |
| | | } |
| | | |
| | | |
| | | public override void Run() |
| | | { |
| | | base.Run(); |
| | | } |
| | | |
| | | public override void OnMiddleFrameEnd(int times, int hitIndex) |
| | | { |
| | | |
| | | int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig); |
| | | |
| | | BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp(); |
| | | |
| | | RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex); |
| | | |
| | | if (skillConfig.ExplosionEffectId > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp); |
| | | } |
| | | |
| | | if (skillConfig.ExplosionEffect2 > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp); |
| | | } |
| | | |
| | | for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++) |
| | | { |
| | | var hurt = tagUseSkillAttack.HurtList[i]; |
| | |
| | | continue; |
| | | } |
| | | |
| | | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform); |
| | | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform); |
| | | if (skillConfig.ExplosionEffect3 > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp); |
| | | } |
| | | if (skillConfig.ExplosionEffect4 > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp); |
| | | } |
| | | } |
| | | |
| | | |
| | | onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList()); |
| | | } |
| | | |
| | | public override void OnMiddleFrameStart(int times) |
| | | /// <summary> |
| | | /// 后摇结束 |
| | | /// </summary> |
| | | public override void OnFinalFrameEnd() |
| | | { |
| | | |
| | | base.OnFinalFrameEnd(); |
| | | isFinish = true; |
| | | } |
| | | } |