| | |
| | | // //-------------------------------------------------------- |
| | | // // [Author]: 第二世界 |
| | | // // [Author]: 玩个游戏 |
| | | // // [ Date ]: Wednesday, January 10, 2018 |
| | | // //-------------------------------------------------------- |
| | | using UnityEngine; |
| | |
| | | public struct ServerDataCouple |
| | | { |
| | | public ServerData serverData1; |
| | | //public ServerData serverData2; |
| | | |
| | | public ServerDataCouple(ServerData _data1) |
| | | { |
| | | serverData1 = _data1; |
| | | //serverData2 = default(ServerData); |
| | | } |
| | | |
| | | public ServerDataCouple(ServerData _data1, ServerData _data2) |
| | | { |
| | | serverData1 = _data1; |
| | | //serverData2 = _data2; |
| | | } |
| | | |
| | | } |
| | | |
| | | |