hch
8 天以前 cb653cf75b17b9bdca0b5b9e6b88edf1ca72e90c
Main/System/Redpoint/RedpointBehaviour.cs
@@ -1,122 +1,124 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [Author]:           玩个游戏
//    [  Date ]:           Monday, August 14, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace vnxbqy.UI
public class RedpointBehaviour : MonoBehaviour
{
    public class RedpointBehaviour : MonoBehaviour
    [SerializeField]
    int m_RedpointId;
    public int redpointId {
        get {
            return m_RedpointId;
        }
        set {
            m_RedpointId = value;
            UpdateRedpoint(value);
        }
    }
    [SerializeField]
    Transform m_SimpleRedpoint;
    public Transform simpleRedpoint {
        get {
            return m_SimpleRedpoint;
        }
    }
    [SerializeField]
    Transform m_QuantityRedpoint;
    public Transform quantityRedpoint {
        get {
            return m_QuantityRedpoint;
        }
    }
    [SerializeField]
    Text m_Quantity;
    public Text quantityText {
        get {
            return m_Quantity;
        }
    }
    [SerializeField]
    Transform m_FullRedpoint;
    [SerializeField]
    Transform m_GetRewardRedpoint;
    [SerializeField] Transform m_NewRedpoint;
    bool m_Show = false;
    public bool show {
        get { return m_Show; }
        set {
            if (m_Show != value)
            {
                m_Show = value;
                this.SetActive(m_Show);
            }
        }
    }
    private void Awake()
    {
        [SerializeField]
        int m_RedpointId;
        public int redpointId {
            get {
                return m_RedpointId;
            }
            set {
                m_RedpointId = value;
                UpdateRedpoint(value);
            }
        }
        UpdateRedpoint(redpointId);
        RedpointCenter.Instance.redpointValueChangeEvent += UpdateRedpoint;
    }
        [SerializeField]
        Transform m_SimpleRedpoint;
        public Transform simpleRedpoint {
            get {
                return m_SimpleRedpoint;
            }
        }
        [SerializeField]
        Transform m_QuantityRedpoint;
        public Transform quantityRedpoint {
            get {
                return m_QuantityRedpoint;
            }
        }
        [SerializeField]
        Text m_Quantity;
        public Text quantityText {
            get {
                return m_Quantity;
            }
        }
        [SerializeField]
        Transform m_FullRedpoint;
    private void OnDestroy()
    {
        RedpointCenter.Instance.redpointValueChangeEvent -= UpdateRedpoint;
    }
        [SerializeField]
        Transform m_GetRewardRedpoint;
        bool m_Show = false;
        public bool show {
            get { return m_Show; }
            set {
                if (m_Show != value)
                {
                    m_Show = value;
                    this.SetActive(m_Show);
                }
            }
        }
        private void Awake()
    void UpdateRedpoint(int _id)
    {
        if (_id != redpointId)
        {
            UpdateRedpoint(redpointId);
            RedpointCenter.Instance.redpointValueChangeEvent += UpdateRedpoint;
            return;
        }
        private void OnDestroy()
        var state = RedpointCenter.Instance.GetRedpointState(redpointId);
        if (m_SimpleRedpoint != null)
        {
            RedpointCenter.Instance.redpointValueChangeEvent -= UpdateRedpoint;
            m_SimpleRedpoint.SetActive(state == RedPointState.Simple);
        }
        void UpdateRedpoint(int _id)
        if (m_QuantityRedpoint != null)
        {
            if (_id != redpointId)
            {
                return;
            }
            var state = RedpointCenter.Instance.GetRedpointState(redpointId);
            if (m_SimpleRedpoint != null)
            {
                m_SimpleRedpoint.SetActive(state == RedPointState.Simple);
            }
            if (m_QuantityRedpoint != null)
            {
                m_QuantityRedpoint.SetActive(state == RedPointState.Quantity);
            }
            if (m_Quantity != null)
            {
                m_Quantity.SetActive(state == RedPointState.Quantity);
            }
            if (m_FullRedpoint != null)
            {
                m_FullRedpoint.SetActive(state == RedPointState.Full);
            }
            if (m_GetRewardRedpoint != null)
            {
                m_GetRewardRedpoint.SetActive(state == RedPointState.GetReward);
            }
            if (state == RedPointState.Quantity && m_Quantity != null)
            {
                var count = RedpointCenter.Instance.GetRedpointCount(redpointId);
                m_Quantity.text = count > 9 ? "N" : count >= 1 ? count.ToString() : "";
            }
            m_QuantityRedpoint.SetActive(state == RedPointState.Quantity);
        }
        if (m_Quantity != null)
        {
            m_Quantity.SetActive(state == RedPointState.Quantity);
        }
        if (m_FullRedpoint != null)
        {
            m_FullRedpoint.SetActive(state == RedPointState.Full);
        }
        if (m_GetRewardRedpoint != null)
        {
            m_GetRewardRedpoint.SetActive(state == RedPointState.GetReward);
        }
        if (state == RedPointState.Quantity && m_Quantity != null)
        {
            var count = RedpointCenter.Instance.GetRedpointCount(redpointId);
            m_Quantity.text = count > 9 ? "N" : count >= 1 ? count.ToString() : "";
        }
        if (m_NewRedpoint != null)
        {
            m_NewRedpoint.SetActive(state == RedPointState.New);
        }
    }
}