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| | | //--------------------------------------------------------
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| | | // [Author]: 第二世界
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| | | // [Author]: 玩个游戏
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| | | // [ Date ]: Monday, August 14, 2017
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| | | //--------------------------------------------------------
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| | | using UnityEngine;
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| | | using System.Collections;
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| | | using UnityEngine.UI;
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| | |
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| | | namespace vnxbqy.UI
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| | |
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| | | public class RedpointBehaviour : MonoBehaviour
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| | | {
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| | | |
| | | public class RedpointBehaviour : MonoBehaviour
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| | | [SerializeField]
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| | | int m_RedpointId;
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| | | public int redpointId {
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| | | get {
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| | | return m_RedpointId;
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| | | }
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| | | set {
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| | | m_RedpointId = value;
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| | | UpdateRedpoint(value);
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| | | }
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| | | }
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| | |
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| | | [SerializeField]
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| | | Transform m_SimpleRedpoint;
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| | | public Transform simpleRedpoint {
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| | | get {
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| | | return m_SimpleRedpoint;
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| | | }
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| | | }
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| | | [SerializeField]
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| | | Transform m_QuantityRedpoint;
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| | | public Transform quantityRedpoint {
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| | | get {
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| | | return m_QuantityRedpoint;
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| | | }
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| | | }
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| | | [SerializeField]
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| | | Text m_Quantity;
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| | | public Text quantityText {
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| | | get {
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| | | return m_Quantity;
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| | | }
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| | | }
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| | | [SerializeField]
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| | | Transform m_FullRedpoint;
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| | |
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| | | [SerializeField]
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| | | Transform m_GetRewardRedpoint;
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| | |
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| | | [SerializeField] Transform m_NewRedpoint;
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| | | bool m_Show = false;
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| | | public bool show {
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| | | get { return m_Show; }
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| | | set {
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| | | if (m_Show != value)
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| | | {
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| | | m_Show = value;
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| | | this.SetActive(m_Show);
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| | | }
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| | | }
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| | | }
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| | |
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| | | private void Awake()
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| | | {
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| | | [SerializeField]
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| | | int m_RedpointId;
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| | | public int redpointId {
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| | | get {
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| | | return m_RedpointId;
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| | | }
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| | | set {
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| | | m_RedpointId = value;
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| | | UpdateRedpoint(value);
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| | | }
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| | | }
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| | | UpdateRedpoint(redpointId);
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| | | RedpointCenter.Instance.redpointValueChangeEvent += UpdateRedpoint;
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| | | }
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| | |
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| | | [SerializeField]
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| | | Transform m_SimpleRedpoint;
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| | | public Transform simpleRedpoint {
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| | | get {
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| | | return m_SimpleRedpoint;
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| | | }
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| | | }
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| | | [SerializeField]
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| | | Transform m_QuantityRedpoint;
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| | | public Transform quantityRedpoint {
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| | | get {
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| | | return m_QuantityRedpoint;
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| | | }
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| | | }
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| | | [SerializeField]
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| | | Text m_Quantity;
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| | | public Text quantityText {
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| | | get {
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| | | return m_Quantity;
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| | | }
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| | | }
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| | | [SerializeField]
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| | | Transform m_FullRedpoint;
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| | | private void OnDestroy()
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| | | {
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| | | RedpointCenter.Instance.redpointValueChangeEvent -= UpdateRedpoint;
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| | | }
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| | |
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| | | [SerializeField]
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| | | Transform m_GetRewardRedpoint;
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| | |
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| | | bool m_Show = false;
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| | | public bool show {
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| | | get { return m_Show; }
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| | | set {
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| | | if (m_Show != value)
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| | | {
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| | | m_Show = value;
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| | | this.SetActive(m_Show);
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| | | }
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| | | }
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| | | }
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| | |
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| | | private void Awake()
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| | | void UpdateRedpoint(int _id)
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| | | {
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| | | if (_id != redpointId)
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| | | {
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| | | UpdateRedpoint(redpointId);
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| | | RedpointCenter.Instance.redpointValueChangeEvent += UpdateRedpoint;
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| | | return;
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| | | }
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| | |
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| | | private void OnDestroy()
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| | | var state = RedpointCenter.Instance.GetRedpointState(redpointId);
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| | | if (m_SimpleRedpoint != null)
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| | | {
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| | | RedpointCenter.Instance.redpointValueChangeEvent -= UpdateRedpoint;
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| | | m_SimpleRedpoint.SetActive(state == RedPointState.Simple);
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| | | }
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| | |
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| | | void UpdateRedpoint(int _id)
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| | | if (m_QuantityRedpoint != null)
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| | | {
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| | | if (_id != redpointId)
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| | | {
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| | | return;
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| | | }
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| | |
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| | | var state = RedpointCenter.Instance.GetRedpointState(redpointId);
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| | | if (m_SimpleRedpoint != null)
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| | | {
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| | | m_SimpleRedpoint.SetActive(state == RedPointState.Simple);
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| | | }
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| | |
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| | | if (m_QuantityRedpoint != null)
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| | | {
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| | | m_QuantityRedpoint.SetActive(state == RedPointState.Quantity);
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| | | }
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| | |
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| | | if (m_Quantity != null)
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| | | {
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| | | m_Quantity.SetActive(state == RedPointState.Quantity);
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| | | }
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| | |
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| | | if (m_FullRedpoint != null)
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| | | {
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| | | m_FullRedpoint.SetActive(state == RedPointState.Full);
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| | | }
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| | |
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| | | if (m_GetRewardRedpoint != null)
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| | | {
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| | | m_GetRewardRedpoint.SetActive(state == RedPointState.GetReward);
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| | | }
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| | |
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| | | if (state == RedPointState.Quantity && m_Quantity != null)
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| | | {
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| | | var count = RedpointCenter.Instance.GetRedpointCount(redpointId);
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| | | m_Quantity.text = count > 9 ? "N" : count >= 1 ? count.ToString() : "";
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| | | }
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| | |
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| | | m_QuantityRedpoint.SetActive(state == RedPointState.Quantity);
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| | | }
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| | |
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| | | if (m_Quantity != null)
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| | | {
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| | | m_Quantity.SetActive(state == RedPointState.Quantity);
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| | | }
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| | |
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| | | if (m_FullRedpoint != null)
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| | | {
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| | | m_FullRedpoint.SetActive(state == RedPointState.Full);
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| | | }
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| | |
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| | | if (m_GetRewardRedpoint != null)
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| | | {
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| | | m_GetRewardRedpoint.SetActive(state == RedPointState.GetReward);
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| | | }
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| | |
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| | | if (state == RedPointState.Quantity && m_Quantity != null)
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| | | {
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| | | var count = RedpointCenter.Instance.GetRedpointCount(redpointId);
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| | | m_Quantity.text = count > 9 ? "N" : count >= 1 ? count.ToString() : "";
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| | | }
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| | |
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| | | if (m_NewRedpoint != null)
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| | | {
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| | | m_NewRedpoint.SetActive(state == RedPointState.New);
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| | | }
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| | | }
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| | |
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| | | }
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