Main/System/Battle/BattleManager.cs
@@ -576,4 +576,24 @@ return null; } /// <summary> /// 检查是否有非主线战斗(如竞技场、白骨等)正在进行 /// </summary> /// <returns>如果有任何非主线战斗且未结束,则返回true</returns> public bool IsOtherBattleInProgress() { foreach (var kvp in battleFields) { BattleField battleField = kvp.Value; // 检查战场是否有效且尚未结束 if (battleField == null || battleField.IsBattleFinish) continue; // MapID 1 (StoryBattleField) 和 2 (StoryBossBattleField) 都是主线 if (battleField.MapID == 1 || battleField.MapID == 2) continue; return true; } return false; } }