Main/System/Battle/Define/DamageType.cs
@@ -28,7 +28,7 @@ Dodge = 512, //闪避 DamageReverse = 1024,//伤害反转为治疗 DamageReverse = 1024,//治疗反转成伤害 SuckHpReverse = 2048,//吸血反转为伤害 SelfHarm = 4096,//自残 @@ -65,5 +65,7 @@ CritHeal = Crit + Recovery, //暴击回血 CritRealdamage = Crit + Realdamage, //暴击真伤 SuckHpReverse, //吸血反转为伤害 }