Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -17,58 +17,36 @@
    }
    //  技能动作第一帧
    //  不用理会回调
    public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        // 播放技能特效
        BattleEffectPlayer battleEffectPlayer = caster.battleField.battleEffectMgr.PlayEffect(
            caster.ObjID,
            skillConfig.EffectId,
            caster.heroGo.transform
        );
    }
    public override void Run()
    {
        base.Run();
    }
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
        BattleDebug.LogError($" NormalSkillEffect OnMiddleFrameEnd times : {times}, hitIndex : {hitIndex}");
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
        {
            var hurt = tagUseSkillAttack.HurtList[i];
            BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
            if (target == null)
            {
                BattleDebug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                continue;
            }
            /*var effect1 = */
            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform);
            /*var effect2 = */
            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform);
            // if (effect1 != null)
            // {
            //     effect1.transform.localRotation = effectTrans.localRotation;
            // }
            // if (effect2 != null)
            // {
            //     effect2.transform.localRotation = effectTrans.localRotation;
            // }
            if (skillConfig.ExplosionEffectId > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp);
            }
            if (skillConfig.ExplosionEffect2 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp);
            }
            if (skillConfig.ExplosionEffect3 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, target.Camp);
            }
        }
        //  为什么没触发
        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());
        isFinish = true;
    }
    public override void OnMiddleFrameStart(int times)
    {
    }
}