| | |
| | | return freeCountToday < funcSet.DailyFreeCount;
|
| | | }
|
| | |
|
| | |
|
| | | public int GetFreeCountToday(int type)
|
| | | {
|
| | | XBTypeInfo typeInfo = GetXBInfoByType(type);
|
| | | if (typeInfo != null)
|
| | | {
|
| | | return typeInfo.freeCountToday;
|
| | | }
|
| | | |
| | | return 0;
|
| | | }
|
| | |
|
| | | public int GetDailyFreeCount(int type)
|
| | | {
|
| | | return TreasureSetConfig.Get(type).DailyFreeCount;
|
| | | }
|
| | |
|
| | | //获取还需多少次可得幸运奖励
|
| | | public int GetNextXBCountForBigAward(int type, out List<int> qualityList)
|
| | | {
|
| | |
| | | {
|
| | | return 0;
|
| | | }
|
| | | |
| | |
|
| | | var xbConfig = GetXBItemConfigByType(type);
|
| | | var luckList = xbConfig.LuckyItemRateInfo.Keys.ToList();
|
| | | luckList.Sort();
|