Main/System/Team/TeamBase.cs
@@ -53,8 +53,8 @@
            {
                var fightObj = lineUp.ObjList[i];
                TeamHero hero = new TeamHero(fightObj, this);
                tempHeroes[fightObj.PosNum] = hero;
                serverHeroes[fightObj.PosNum] = hero;
                tempHeroes[hero.positionNum] = hero;
                serverHeroes[hero.positionNum] = hero;
            }
            else
            {
@@ -187,9 +187,10 @@
        }
        return null;
    }
    public TeamHero GetHeroByHeroID(int heroId)
    {
    {
        foreach (var hero in tempHeroes)
        {
            if (hero != null && hero.heroId == heroId)
@@ -224,6 +225,61 @@
            }
        }
        return false;
    }
    public bool HasHeroInServer(string guid)
    {
        foreach (var hero in serverHeroes)
        {
            if (hero != null && hero.guid == guid)
            {
                return true;
            }
        }
        return false;
    }
    public TeamHero GetServerHeroByIndex(int index)
    {
        if (index < 0 || index >= serverHeroes.Length)
        {
            return null;
        }
        return serverHeroes[index];
    }
    public TeamHero GetNextServerHero(string guid)
    {
        if (string.IsNullOrEmpty(guid))
        {
            //取第一个
            foreach (var hero in serverHeroes)
            {
                if (hero != null)
                {
                    return hero;
                }
            }
            return null;
        }
        else
        {
            //取下一个
            bool findNext = false;
            foreach (var hero in serverHeroes)
            {
                if (hero != null && hero.guid == guid)
                {
                    findNext = true;
                }
                else if (findNext && hero != null)
                {
                    return hero;
                }
            }
            //没找到 取第一个
            return GetNextServerHero("");
        }
    }
    //客户端从0开始,服务端从1开始
@@ -270,17 +326,7 @@
            return;
        }
        TeamHero targetHero = tempHeroes[targetPosition];
        if (null == targetHero)
        {
            TeamHero newHero = new TeamHero(heroInfo, targetPosition, this);
            SetTeamHero(targetPosition, newHero);
        }
        else
        {
            SetTeamHero(targetPosition, new TeamHero(heroInfo, targetPosition, this));
        }
        SetTeamHero(targetPosition, new TeamHero(heroInfo, targetPosition, this));
    }