| | |
| | | var skinValue = 0; |
| | | var skinPer = 0; |
| | | var heroSkinValue = 0; |
| | | var heroSkinPer = 0; |
| | | |
| | | |
| | | double value = (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue; |
| | | |
| | | double value = (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+skinValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+skinPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue+heroSkinValue; |
| | | |
| | | //保留2位小数 |
| | | value = Math.Round(value, 2); |
| | | |
| | |
| | | var fetterValue = hero.GetFetterAttrValue(attrType); |
| | | |
| | | //武将皮肤 |
| | | var skinValue = 0; |
| | | var skinPer = 0; |
| | | var heroSkinValue = 0; |
| | | var heroSkinPer = 0; |
| | | |
| | | double value = (lvValue + equipValue + realmValue + gubaoValue + hjgValue + horseValue + beautyValue + fatesValue + dingjungeValue + minggeValue) + (heroSelfValue + lineupHaloValue + starTalentValue + breakLVValue + awakeTalentValue) + fetterValue; |
| | | |
| | | double value = (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+heroSkinValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue; |
| | | |
| | | //保留2位小数 |
| | | value = Math.Round(value, 2); |
| | | |