Main/System/Battle/Define/DamageType.cs
@@ -3,16 +3,30 @@ public enum DamageType { Damage, //普通伤害 Recovery, //治疗 Reflect, //反弹伤害 Bloody, //流血伤害 Block, //格挡 Critical, //暴击 Dodge, //闪避 Combo, //连击 CounterAttack, //反击 RageUp, //怒气提升 Damage = 1, //普通伤害 } Recovery = 2, //治疗 Reflect = 4, //反弹伤害 Bloody = 8, //流血伤害 Block = 16, //格挡 Crit = 32, //暴击 Dodge = 64, //闪避 RageUp = 128, //怒气提升 SuckHP = 256, //吸血 Realdamage = 512, //真伤 CritDamage = Crit + Damage, //暴击伤害 CritHeal = Crit + Recovery, //暴击回血 CritRealdamage = Crit + Realdamage, //暴击真伤 }