Main/Manager/StageManager.cs
@@ -128,6 +128,20 @@ AfterLoadingGameScene?.Invoke(); UIManager.Instance.OpenWindow<MainWin>(); //游戏内日志关闭 #if !UNITY_EDITOR if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") || LocalSave.GetString("#@#BrancH") != string.Empty) { Debug.unityLogger.logEnabled = true; } else { Debug.unityLogger.logEnabled = false; } #endif } protected async UniTask OnLoading(AsyncOperation asyncOperation, Func<float> getLoadingProgress, Func<UniTask> anthorTask = null)