Main/System/ChallengeTab/BoneFieldTabHandler.cs
@@ -5,7 +5,7 @@ { protected override int GetIndex() => 2; protected override int GetOpenState() => 0; // 0=FuncID protected override int GetFuncId() => BoneFieldManager.Instance.funcId; protected override int GetFuncId() => (int)FuncOpenEnum.BoneBattle; protected override int GetRedpointId() => MainRedDot.BoneFieldRepoint; protected override string GetCountInfo()