| | |
| | | return actionPack; |
| | | } |
| | | |
| | | public void Distribute() |
| | | public bool Distribute() |
| | | { |
| | | while (actionPacks.Count > 0) |
| | | if (actionPacks.Count > 0) |
| | | { |
| | | GameNetPackBasic pack = actionPacks.Dequeue(); |
| | | |
| | | Debug.LogError("CustomB421ActionPack distribute pack " + pack.GetType().Name); |
| | | BattleDebug.LogError("CustomB421ActionPack distribute pack " + pack.GetType().Name); |
| | | |
| | | if (pack is CustomHB426CombinePack) |
| | | { |
| | |
| | | } |
| | | else |
| | | { |
| | | BattleDebug.LogError("distribute pack " + pack.GetType().Name); |
| | | PackageRegedit.Distribute(pack); |
| | | } |
| | | } |
| | | |
| | | return actionPacks.Count > 0; |
| | | } |
| | | } |