yyl
2025-08-25 cec8b67d82c2c2c1662d55c818c4a46bcc0487db
Main/Core/NetworkPackage/Socket/ClientSocket.cs
@@ -262,7 +262,7 @@
    static byte[] vCmdBytes = new byte[2];
    /// <summary>
    /// 阅读信息
    /// 解析数据包: FFCC+封包长度+封包(封包头+数据)结构体内容
    /// </summary>
    /// <param name="vBytes"></param>
    private void ReadInfo(byte[] vBytes)
@@ -317,10 +317,10 @@
                    vNetpack = PackageRegedit.TransPack(socketType, cmd, vPackBytes);
                    if (vNetpack != null)
                    {
                        if (Launch.Instance.EnableNetLog)
                        {
                            Debug.LogFormat("收包:{0}", vNetpack.GetType().Name);
                        }
                        // if (Launch.Instance.EnableNetLog)
                        // {
                        //     Debug.LogFormat("收包:{0}", vNetpack.GetType().Name);
                        // }
                        m_LastPackageTime = DateTime.Now;
                        GameNetSystem.Instance.PushPackage(vNetpack, this.socketType);
                        isRegist = true;
@@ -362,10 +362,10 @@
            return;
        }
        if (Launch.Instance.EnableNetLog)
        {
            Debug.LogFormat("发包:{0}", protocol.GetType().Name);
        }
        // if (Launch.Instance.EnableNetLog)
        // {
        //     Debug.LogFormat("发包:{0}", protocol.GetType().Name);
        // }
        if (protocol.combineBytes == null)
        {