yyl
2025-08-25 cec8b67d82c2c2c1662d55c818c4a46bcc0487db
Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
@@ -25,25 +25,35 @@
        if (!isRunOnce)
        {
            isRunOnce = true;
            bool isLastOne = false;
            int index = 0;
            int total = deadPackList.Count;
            foreach (var deadPack in deadPackList)
            {
                index++;
                isLastOne = index >= total;
                BattleObject deadObj = battleField.battleObjMgr.GetBattleObject((int)deadPack.ObjID);
                deadObj.OnDeath(OnDeathAnimationEnd);
                deadObj.OnDeath(() =>
                {
                    OnDeathAnimationEnd(deadObj);
                    if (isLastOne)
                    {
                       isFinish = true;
                    }
                });
            }
            return;
        }
        
    }
    private void OnDeathAnimationEnd()
    private void OnDeathAnimationEnd(BattleObject deadObj)
    {
        //  只有主线掉落物品
        if (battleField.MapID == 1 || battleField.MapID == 2)
        {
            battleObject.PerformDrop();
            deadObj.PerformDrop();
        }
        // 掉落物品 增加经验
       isFinish = true;
    }
}