Main/System/Battle/BattleObject/BattleObjMgr.cs
@@ -217,6 +217,20 @@ return blueCampList; } public BattleObject GetBattleObjectByIndex(BattleCamp camp, int selfIndex) { if (camp == BattleCamp.Red) { redCampDict.TryGetValue(selfIndex, out BattleObject battleObj); return battleObj; } else { blueCampDict.TryGetValue(selfIndex, out BattleObject battleObj); return battleObj; } } #if UNITY_EDITOR_STOP_USING public void ReviveAll() {