| | |
| | | |
| | | public class DirectlyDamageSkill : SkillBase |
| | | { |
| | | protected SkillEffect skillEffect; |
| | | |
| | | public DirectlyDamageSkill(BattleObject _caster, SkillConfig _skillCfg, |
| | | HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField) |
| | |
| | | { |
| | | foreach (var pack in packList) |
| | | { |
| | | Debug.LogError("directly damage skill pack type is " + pack.GetType()); |
| | | BattleDebug.LogError("directly damage skill pack type is " + pack.GetType()); |
| | | } |
| | | } |
| | | |
| | | public override void Run() |
| | | { |
| | | if (null != skillEffect) |
| | | { |
| | | skillEffect.Run(); |
| | | } |
| | | |
| | | base.Run(); |
| | | } |
| | | |
| | | // 技能开始 |
| | | public override void OnSkillStart() |
| | | { |
| | | skillEffect = SkillEffectFactory.CreateSkillEffect( |
| | | caster, |
| | | skillConfig, |
| | | tagUseSkillAttack |
| | | ); |
| | | if (skillEffect != null) |
| | | { |
| | | skillEffect.Play(OnHitTargets); |
| | | } |
| | | } |
| | | |
| | | // 前摇结束 |
| | | public override void OnStartSkillFrameEnd() |
| | | { |
| | | base.OnStartSkillFrameEnd(); |
| | | } |
| | | |
| | | protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList) |
| | |
| | | base.OnHitTargets(_hitIndex, hitList); |
| | | } |
| | | |
| | | protected override void OnHitEachTarget(BattleObject target, long totalDamage, List<long> damageList, ref HB427_tagSCUseSkill.tagSCUseSkillHurt hurt) |
| | | protected override void OnAllAttackMoveFinished() |
| | | { |
| | | base.OnHitEachTarget(target, totalDamage, damageList, ref hurt); |
| | | base.OnAllAttackMoveFinished(); |
| | | |
| | | OnSkillFinished(); |
| | | } |
| | | |
| | | |
| | | public override void OnMiddleFrameStart(int times) |
| | | { |
| | | base.OnMiddleFrameStart(times); |
| | | |
| | | skillEffect?.OnMiddleFrameStart(times); |
| | | } |
| | | |
| | | |
| | | // 中摇结束(命中帧) |
| | | public override void OnMiddleFrameEnd(int times, int hitIndex) |
| | | { |
| | | skillEffect?.OnMiddleFrameEnd(times, hitIndex); |
| | | } |
| | | |
| | | // 后摇结束 |
| | | public override void OnFinalFrameEnd() |
| | | { |
| | | |
| | | } |
| | | } |