yyl
2025-08-25 cec8b67d82c2c2c1662d55c818c4a46bcc0487db
Main/System/Battle/Skill/SkillFactory.cs
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using UnityEngine;
@@ -40,16 +41,16 @@
   public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, BattleField battleField)
   public static SkillBase CreateSkill(BattleObject _caster, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> packList, BattleField battleField)
   {
      SkillConfig skillConfig = SkillConfig.Get(vNetData.SkillID);
      SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
      SkillBase skill = null;
      switch (skillConfig.SkillType)
      {
         case 1:
            //   先实现一个攻击的 后续有再慢慢增加
            skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, battleField);
            skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
            break;
         case 2:
            // skill = new DirectlyHealSkill(_skillConfig);
@@ -64,7 +65,7 @@
            // skill = new ReviveSkill(_skillConfig);
            break;
         default:
            Debug.LogError("超出了技能类型范围 请检查配置");
            BattleDebug.LogError("超出了技能类型范围 请检查配置");
            break;
      }