Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -8,6 +8,8 @@ protected BattleObject caster; protected HB427_tagSCUseSkill tagUseSkillAttack;// 目标列表 protected bool isFinish = false; protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit; public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack) @@ -37,4 +39,9 @@ { } public virtual bool IsFinished() { return isFinish; } }