| | |
| | | using UnityEngine.UI; |
| | | |
| | | /// <summary> |
| | | /// 游戏主界面 |
| | | /// 游戏主界面底部功能按钮 |
| | | /// </summary> |
| | | public class MainWin : UIBase |
| | | public class MainWin : FunctionsBaseWin |
| | | { |
| | | public GameObject windowBackground; |
| | | //头像区 |
| | | [SerializeField] AvatarCell avatarCell; |
| | | [SerializeField] Text playerNameText; |
| | | [SerializeField] Text powerText; |
| | | [SerializeField] OfficialTitleCell officialRankText; |
| | | [SerializeField] Text goldText; |
| | | [SerializeField] Text sparText; |
| | | |
| | | // 底部按钮组 |
| | | public Button[] bottomTabButtons; |
| | | public Text hammerText; |
| | | |
| | | private GameObject[] bottomTabEffects; |
| | | |
| | | // 当前选中的底部标签索引 |
| | | private int currentTabIndex = 0; |
| | | |
| | | // 当前打开的子界面 |
| | | private UIBase currentSubUI; |
| | | |
| | | /// <summary> |
| | | /// 初始化组件 |
| | | /// </summary> |
| | | protected override void InitComponent() |
| | | { |
| | | base.InitComponent(); |
| | | |
| | | // 初始化UI组件事件 |
| | | InitButtonEvents(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 初始化UI组件事件 |
| | | /// </summary> |
| | | private void InitButtonEvents() |
| | | { |
| | | // 初始化底部按钮 |
| | | for (int i = 0; i < bottomTabButtons.Length; i++) |
| | | { |
| | | int index = i; // 捕获索引 |
| | | bottomTabButtons[i].onClick.AddListener(() => { |
| | | OnBottomTabButtonClicked(index); |
| | | }); |
| | | } |
| | | |
| | | } |
| | | |
| | | protected override void OnOpen() |
| | | { |
| | | base.OnOpen(); |
| | | |
| | | // 默认选中第一个标签 |
| | | SelectBottomTab(0); |
| | | avatarCell.button.AddListener(() => { }); |
| | | |
| | | // 刷新UI |
| | | Refresh(); |
| | | } |
| | | |
| | | |
| | | public override void Refresh() |
| | | { |
| | | UpdatePlayerInfo(); |
| | | UpdateCurrency(); |
| | | UpdatePlayerInfo(); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh; |
| | | base.OnPreOpen(); |
| | | bottomTabEffects = new GameObject[bottomTabButtons.Length]; |
| | | for (int i = 0; i < bottomTabButtons.Length; i++) |
| | | { |
| | | bottomTabEffects[i] = PlayUIEffect(1004, bottomTabButtons[i].transform, false); |
| | | } |
| | | |
| | | // 刷新UI |
| | | Refresh(); |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh; |
| | | base.OnPreClose(); |
| | | foreach (var effectGO in bottomTabEffects) |
| | | { |
| | | DestroyImmediate(effectGO); |
| | | } |
| | | bottomTabEffects = null; |
| | | } |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 更新玩家信息 |
| | | /// </summary> |
| | | private void UpdatePlayerInfo() |
| | | { |
| | | // 从玩家数据中获取信息并更新UI |
| | | // 例如: |
| | | // playerNameText.text = PlayerData.Instance.Name; |
| | | // playerLevelText.text = "Lv." + PlayerData.Instance.Level; |
| | | // powerText.text = PlayerData.Instance.Power.ToString(); |
| | | // expSlider.value = PlayerData.Instance.ExpRatio; |
| | | avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, |
| | | PlayerDatas.Instance.baseData.face, |
| | | PlayerDatas.Instance.baseData.facePic)); |
| | | |
| | | playerNameText.text = PlayerDatas.Instance.baseData.PlayerName; |
| | | powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint); |
| | | |
| | | officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID); |
| | | } |
| | | |
| | | |
| | | void PlayerDataRefresh(PlayerDataType type) |
| | | { |
| | | switch (type) |
| | | { |
| | | case PlayerDataType.FightPower: |
| | | powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint); |
| | | break; |
| | | case PlayerDataType.RealmLevel: |
| | | officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID); |
| | | break; |
| | | case PlayerDataType.Gold: |
| | | goldText.text = UIHelper.GetMoneyCntEx(1).ToString(); |
| | | break; |
| | | case PlayerDataType.default33: |
| | | sparText.text = UIHelper.GetMoneyCnt(42).ToString(); |
| | | break; |
| | | case PlayerDataType.Face: |
| | | case PlayerDataType.FacePic: |
| | | avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, |
| | | PlayerDatas.Instance.baseData.face, |
| | | PlayerDatas.Instance.baseData.facePic)); |
| | | break; |
| | | case PlayerDataType.default26: |
| | | hammerText.text = UIHelper.GetMoneyCnt(41).ToString(); |
| | | break; |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 更新货币信息 |
| | | /// </summary> |
| | | private void UpdateCurrency() |
| | | { |
| | | // 从玩家数据中获取货币信息并更新UI |
| | | // 例如: |
| | | // goldText.text = PlayerData.Instance.Gold.ToString(); |
| | | // diamondText.text = PlayerData.Instance.Diamond.ToString(); |
| | | // energyText.text = PlayerData.Instance.Energy + "/" + PlayerData.Instance.MaxEnergy; |
| | | hammerText.text = UIHelper.GetMoneyCnt(41).ToString(); |
| | | goldText.text = UIHelper.GetMoneyCntEx(1).ToString(); |
| | | sparText.text = UIHelper.ReplaceLargeNumEx(UIHelper.GetMoneyCnt(42)); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 底部标签按钮点击 |
| | | /// </summary> |
| | | private void OnBottomTabButtonClicked(int index) |
| | | protected override void OnTabButtonClicked(int index) |
| | | { |
| | | if (index == 0) |
| | | { |
| | | if (currentSubUI != null && currentSubUI.name == "HomeWin") |
| | | { |
| | | //打开主界面的情况下再点击按钮,执行攻击逻辑 |
| | | StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField; |
| | | if (storyBattleField != null) |
| | | { |
| | | storyBattleField.operationAgent.DoNext(); |
| | | } |
| | | } |
| | | } |
| | | SelectBottomTab(index); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 选择底部标签 |
| | | /// </summary> |
| | | private void SelectBottomTab(int index) |
| | | { |
| | | // 如果点击当前已选中的标签,不做处理 |
| | | if (currentTabIndex == index && currentSubUI != null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | // 更新当前选中的标签索引 |
| | | currentTabIndex = index; |
| | | |
| | | // 更新按钮状态 |
| | | UpdateButtonsState(); |
| | | |
| | | // 关闭当前打开的子界面 |
| | | CloseCurrentSubUI(); |
| | | |
| | | // 根据选中的标签打开对应的界面 |
| | | OpenSubUIByTabIndex(index); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 更新按钮状态 |
| | | /// </summary> |
| | | private void UpdateButtonsState() |
| | | { |
| | | // 遍历所有按钮,设置选中状态 |
| | | for (int i = 0; i < bottomTabButtons.Length; i++) |
| | | { |
| | | // 这里可以根据是否选中设置按钮的视觉效果 |
| | | // 例如:改变图片、颜色等 |
| | | // bottomTabButtons[i].GetComponent<Image>().color = (i == currentTabIndex) ? Color.blue : Color.white; |
| | | |
| | | // 或者激活/禁用选中图标 |
| | | bottomTabButtons[i].image.color = (i == currentTabIndex) ? Color.white : Color.gray; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 关闭当前打开的子界面 |
| | | /// </summary> |
| | | private void CloseCurrentSubUI() |
| | | { |
| | | if (currentSubUI != null) |
| | | { |
| | | // 关闭当前界面 |
| | | currentSubUI.CloseWindow(); |
| | | currentSubUI = null; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 根据标签索引打开对应的子界面 |
| | | /// </summary> |
| | | private void OpenSubUIByTabIndex(int index) |
| | | protected override void OpenSubUIByTabIndex() |
| | | { |
| | | |
| | | Debug.Log("打开子界面 : " + index); |
| | | // 主城 阵容 同盟 福利 冒险 |
| | | windowBackground.SetActive(index != 4); |
| | | Debug.Log("打开子界面 : " + functionOrder); |
| | | // 主城 内政 武将 挑战 公会 |
| | | //根据索引打开不同的界面 |
| | | switch (index) |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | // 例如:打开主页界面 |
| | | // currentSubUI = UIManager.Instance.OpenUI<HomeUI>(); |
| | | // 打开主页界面 |
| | | if (!UIManager.Instance.IsOpened<BattleWin>()) |
| | | { |
| | | BattleWin battleWin = UIManager.Instance.OpenWindow<BattleWin>(); |
| | | battleWin.SetBattleField(BattleManager.Instance.storyBattleField); |
| | | } |
| | | else |
| | | { |
| | | BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>(); |
| | | battleWin.SetBattleField(BattleManager.Instance.storyBattleField); |
| | | } |
| | | currentSubUI = UIManager.Instance.OpenWindow<HomeWin>(); |
| | | Debug.Log("打开主城界面"); |
| | | break; |
| | | case 1: |
| | | // 例如:打开角色界面 |
| | | // currentSubUI = UIManager.Instance.OpenUI<CharacterUI>(); |
| | | Debug.Log("打开阵容界面"); |
| | | currentSubUI = UIManager.Instance.OpenWindow<RolePackWin>(); |
| | | Debug.Log("打开内政界面"); |
| | | break; |
| | | case 2: |
| | | // 例如:打开背包界面 |
| | | // currentSubUI = UIManager.Instance.OpenUI<BagUI>(); |
| | | Debug.Log("打开同盟界面"); |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0); |
| | | Debug.Log("打开武将界面"); |
| | | break; |
| | | case 3: |
| | | // 例如:打开任务界面 |
| | | // currentSubUI = UIManager.Instance.OpenUI<QuestUI>(); |
| | | Debug.Log("打开福利界面"); |
| | | Debug.Log("打开挑战界面"); |
| | | break; |
| | | case 4: |
| | | // 例如:打开设置界面 |
| | | currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>(); |
| | | Debug.Log("打开冒险界面"); |
| | | //currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>(); |
| | | Debug.Log("打开公会界面"); |
| | | break; |
| | | default: |
| | | Debug.LogWarning("未知的标签索引: " + index); |
| | | Debug.LogWarning("未知的标签索引: " + functionOrder); |
| | | break; |
| | | } |
| | | } |