Main/Utility/UIUtility.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using vnxbqy.UI; public static class UIUtility @@ -11,7 +11,7 @@ public static GameObject CreateWidget(string _sourceName, string _name) { var prefab = ResManager.Instance.LoadAsset<GameObject>("UIComp", _sourceName); var prefab = UILoader.LoadPrefab(_sourceName); if (prefab == null) { return null;